There's not much in the way of plot. You are plopped into this fantasy world equipped with a sword and a shield and left to get on with the game in all its platforming glory. Coming across a seemingly impassable wall or a jump that you can't quite make is the games way of saying "Come back later". Going in the wrong direction can get you rewarded for your adventurous spirit with a chest full of treasure, however.
Starting this game brought back a tonne of memories. Most of which consist of handing the controller to my mum because dear lord is this game tough. But not tough as you might expect from a game nowadays. Its difficulty lies in its trial and error attitude to gameplay that was a major feature back in the day. Every level has a set amount of enemies and those enemies move in a certain way. Some of them jump and bounce across the screen while others shoot at you from afar. It's up to you as the player to get used to these patterns in order to advance. At the beginning of the game, you get given the option of Easy, Normal and Hard. These are really just to factor in how hard the enemies hit you before you get Game Over.
Yes, much like this Game Over screen that I've now seen more times than I care to admit. It hasn't been a deterrent, however. Knowing that it's my own skill at the game that's holding me back rather than some in-game stats pushes me forward. Knowing that I'm not going to have to spend the next hour or so of the game grinding for XP is strangely refreshing.
Compared to the original 1989 version the controls have been tightened up to help you navigate the often treacherous environments. Don't get me wrong, there are points a string of swears have shot from my mouth when a jump has been mistimed over and over. Like I've said, much like the combat, the level design is all about learning the patterns. At one point not too far in you are greeted with lava pits (hooray said no one ever) and enemies that have a tendency to knock you into them. I stopped playing the game for about an hour, collected myself (from the gibbering wreck I had become) and tried again. It was all good. At a mid-point in this section, you receive an item that makes the entire area so much easier to deal with. For an older game, it still knows how to reward its players and when a section is tough it will provide something to ease your torment. (Eventually) Something a fair few games released today could take a lesson in.
Bosses in the game are tricky. To defeat them you just have to hit them in the head until the health bar says 0. However, I feel I've gotten lucky with a few of them. While I've been talking about patterns and using them to overcome obstacles I have little to no idea what each bosses pattern was. It was almost a battle of attrition, I would hit them and hope that them hitting me wouldn't end my game. Not a bad thing by any means, I just couldn't get into the proper swing of battle.
Would I recommend Wonder Boy: The Dragon's Trap to you? Yup. You're damn right I would. If you're like me and enjoy a bit of nostalgic gaming or if you're just looking for a fun platformer to mess about with then Wonder Boy is your game. As I've said the artwork is beautiful to look at and the gameplay while challenging at times, it is rewarding.
Available to download for PS4 (£15.99), Xbox1 (£15.99) and Nintendo Switch (£17.99).
[Hello, quick note at the bottom here to see how you're feeling about the pictures in the review. Figured out how to get them from the PS4 to the laptop. Too many, need more, feedback is super. Much love]
You must be much better at this game now...not once have you contacted me to hand over the controller. Mum
ReplyDeleteP.S Artwork looks spot on
Hey dude, awesome review! It'd be cool if at the end or beginning there was something telling us where the game is available and for how much e.g. PS4 - £4.99 (free on PSPlus).
ReplyDeletekisses
Thanks man, that's such a stoopid thing to miss. Good shout. :)
DeleteI would like to say that this blog really convinced me to do it! Thanks, very good post. games like skyrim
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