23 Jul 2017

RECOMMEND - Enter the Gungeon + The Binding of Isaac: Rebirth - Double Feature Retro Madness

Time for a double whammy of sweet pixelated goodness. I've had both The Binding of Isaac: Rebirth (from Nicalis) and Enter the Gungeon (from Dodge Roll) installed on my PS4 for a few years now. They are amazing. I'm going to spend the next few minutes of your time to try and convince you of that.
The elevator is a bullet, they really run with that theme
First off, both of these games are extremely tough. Don't let the cute art style fool you. I have no idea how many times I've died in both games altogether. (Although Isaac has a death count. I'm sitting a little shy of 200 at the time of writing) You start with three hearts. Enemies do half a heart of damage per hit. This can mean some "runs" in either game can end pretty quickly.
"Yeah, sounds great Gavin. I love dying in videogames." - Everyone ever
Fear not! These games are going to equip you with the weapons and power-ups you need to defend yourself and push through to the end. The best part is the more you play, the more of these items you'll unlock so even though you might die you could be better equipped for the next run. In The Binding of Isaac, for instance, you fire your tears to kill enemies. As you might expect that isn't the most efficient way of clearing a room. The power-ups range from your tears bouncing or acting like boomerangs to becoming lasers that can home in on your enemies. Each floor, to a certain point, will have a room that gives you a new ability and you also receive one for beating the boss of the floor. There are also shops where an upgrade will be on offer for a price. These powers can stack in a multitude of awesome ways meaning the screen can be filled with death for the enemy. For a game where you start off relatively weak, it can be really empowering to clear rooms in a few seconds.
Yup, those giant coins are my "tears"
Enter the Gungeon has you play as one of a selection of characters with a dark and shady past. Your goal is to reach the bottom of the Gungeon and obtain the "Gun That Can Kill the Past". With that, you can go and rewrite history. Sounds fun, huh? You are equipped with a pretty basic gun to get you started. Bang bang, reload. Does the job but isn't really anything special. On each floor, there will be two chest rooms containing a new gun or upgrade. The number of guns and items in this game is incredible. Pretty much every one of them is a pop culture reference ranging from heart containers from Zelda to a gun called the Laser Lotus, a reference to the excellent sitcom Community. The descriptions for each weapon can go into further details that have often had me burst out laughing. Each run of these games is randomly generated so no two runs are the same. For me, with the increasing number of rewards to pick up, this makes it such an addictive experience. I've had Isaac for longer and easily spent around 150+ hours playing it. Gungeon isn't that far off. (FACT: I've been trying to write this for 3 weeks and every time I go to grab screenshots for either I end up playing it for about 2 hours, screenshotting nothing in the process)
That's a small portion of the "Gun" screen
Enter the Gungeon operates as a top-down shooter, using one analogue stick to move and the other to aim your weapon. R1 fires and square reloads your weapon. (Like most regular shooters) L1 initiates a dodge roll mechanic which can become the difference between life and death in later levels. This can create a fast paced, tense encounter in any given room. (Though especially in some of the boss encounters) To my knowledge, there are multiple endings to the game with one for each of the characters as well as a "TRUE" ending.
Actually one of my favourite bosses, despite the laser
eye vision
It received a major update back in January that added a bunch more guns, items and even more enemies to the game. It came as a free patch which was pretty great. As I've said, the art style is very cartoony, opting for an almost Saturday morning cartoon vibe and with the addition of its very many pop culture references I would say this would make a very welcome addition to your game collection. Currently it's going for £10.99 on the PlayStation Network for PS4 and the same on Steam and Xbox One.
Enter the Gungeon, they said. It'll be fun, they said
The Binding of Isaac has you play as Isaac or one of a number of alternate versions of him. You are, first and foremost, trying to escape from your psychotic Mother. Deeper into the cellar you go through you find darker forces at work. The game operates with one stick to move and the other to shoot. There isn't a fire button. The direction you're facing is the direction you fire in. There isn't a dodge mechanic either, you move around each room firing your tears at enemies while trying to out manoeuvre them and their projectiles. Depending on the power-ups you can pick up this can become a "bullet-hell" situation for your enemies, clearing a room in seconds. However, Isaac isn't above throwing a few curve balls your way. Some pick-ups can harm you just as much as help. Remember the "coin tear" picture above? Those had the boomerang effect added to them creating the cool "X" formation of tears. I stupidly picked up a power-up I shouldn't have that turned all my tears into bombs. (Bomb + boomerang = me swearing a lot and starting a new run)  
Oh yeah, the "Win Streak" is quite happy to remind you
how often you've lost in a row
The Binding of Issac: Rebirth has one add-on pack, Afterbirth. With that comes so much more content including; power-ups, bosses, enemies. Even floor layouts. It easily added and extra 100+ hours of game for those hungry to dive into it's madness again. As you may have seen from the screenshots, and some of the references I've used, Isaac isn't geared for everyone in terms of tone. Think Ren and Stimpy if it was going to be aired past the watershed. (Which is saying something considering half the shit R&S got up to) I enjoy it mostly for the "let's see what combinations I get this time" gameplay rather than its particular brand of humour though.
Behold my "pain train" of little minions and tremble
The Binding of Isaac: Rebirth is available for £11.99 with its add-on being an additional £8.99 for PS4. (Also available on Steam, Xbox One and Switch) I picked up both in a sale so would advise the same if just to get an amazing game for cheapsies. Oh, did I mention both of these games have couch co-op? They do. It's pretty great. Please consider these two brilliant games next time you have a spare bit of cash to burn. (Plus who could say no to this face?) Kisses.
This screen appears when booting up Gungeon on PS4
It makes me so happy

17 Jul 2017

LIST - Teamwork Makes the Dream Work

Everyone needs a helping hand from time to time. Sometimes the hero needs backup and shouldn't feel ashamed for asking for it. Especially if the backup comes in the form of any of these fine individuals.
  • Wrench - Watch_Dogs 2
I talked about him in the Watch Dogs 2 review because for me he was such an asset to the game as a whole. Possibly the best of all the DedSec kids was Wrench. He cracked wise. He built robots and modified your car with nitrous. He constantly wore a mask that displayed emoticons to show how he was feeling and rocked about in a studded leather coat. While this would make him seem like an antisocial douchebag, he is far from it. The tight-knit DedSec group is, at times, held together by his fierce loyalty and desire to work together to fight for what is right. He has your back in every fight and is willing to get roughed up by Federal agents at one point to protect your whereabouts.
There is one scene in the game where I think Wrench shines. You're meeting him at a cafe to start a mission. While talking to him it's apparent he is trying to get the waitresses attention while simultaneously not wanting to catch her eye. You, as Marcus, notice this and question him about it. He explains that he likes her but doesn't know if she keeps staring at him because she likes him back or if she thinks he's weird. You finish your conversation and are about to leave when you turn to the waitress and ask her if she thinks Wrench is weird. She says she does but is kind of into it. Wrench's reaction is priceless and as you leave they sit down together and start talking. I loved this exchange because it gave Wrench another side that hadn't been shown before that point. Despite his tough looking exterior and sometimes abrasive humour, he is just in need of a friend. 
I thought it was a refreshing change from the one dimensional "tough guy" characters that seem to appear for us to be "wow, they so cool!". He felt like an actual person you would know and could relate to.  
  • Weighted Companion Cube - Portal
The Aperture Science labs can be hostile. (Which is a mild way to put it) You have no friends. The only voice you can hear is cold and analytical. You are alone. Then it happens. You enter a new Test Chamber and Weighted Companion Cube is sitting there, waiting for you. Unfortunately, it doesn't have a voice to express the joy of meeting you but it does have a big heart on each side so there's that I suppose.
Companion Cube comes to you at your most desperate hour. There is science in these chambers that one person alone can't solve. It is up to the two of you to form the strongest of bonds and depress some giant red buttons together. Only then will you discover the truest friendship in video gaming history. Portals and turrets and doors and switches are nothing compared to the righteous partnership of you and Weighted Companion Cube. Science is at your mercy. Now there's just one more door. One more switch. It's time to part ways. It's fine though, all you have to do is carry Cube over to the... eh... "Emergency Intelligence Incinerator". Without a second thought you drop WCC in, the hatch closes and the door opens. Congratulations.
You monster.
  • Ashley Graham (Armoured) - Resident Evil 4
Wait wait. I know. She's a needy, whiney little shit for the most part. In need of constant saving from being carried off by villagers, cultists, spiky hell monsters, the list goes on. (Something that causes Game Over if not dealt with quickly enough) Every scene she's with you gets turned into an escort mission. (And we love them I know) So what is she doing on a list of companions that are invaluable?
Easy. When equipped with the armour that you can see to your right she not only becomes invincible, she can't be carried off by afore mentioned nasties. I know this is a hell of a caveat to get someone on this list, especially considering she is arguably one of gamings most annoying companions. (Hmm, new list idea right there) Also, the armour is an unlockable item so you can't just stick her in it from the get go. It is a massive game changer though, making later levels a lot more manageable on higher difficulties. You no longer have to desperately scan the room every time you hear "Help! LEON!" and catch a glimpse of her slung over a captors shoulder like a bag of blonde potatoes. Every enemy that tries to pick her up collapses under the weight of her, attacks bounce off her. She essentially becomes invaluable due to her new ability to be completely disregarded while you fight a room full of pitchfork wielding bumpkins.
Strangely enough, she was my inspiration for this entire list. I'm as confused as you.
  • Miles "Tails" Prower - Sonic the Hedgehog
Sonic, for the most part, can handle himself pretty well. He runs about jumping on springs and Badniks, collecting rings and beating Robotnik. Sounds like a simple enough life. Sometimes he needs a hand. That comes in the form of Tails, twin-tailed fox and pilot extraordinaire. While initially just a way for two people to play Sonic 2 at once, Tails piloting skills are invaluable in the Sky Chase Zone level where they fly towards Robotnik and his Wing Fortress.
Sonic 3 has Tails' ability to fly using his tails upgraded. This means when playing as him there are areas that only he can reach, containing bonus rings, lives and shields. If two player is enabled Sonic can jump and grab hold of Tails' hands, allowing him to reach these inaccessible areas too. (And who doesn't want more rings?) You don't see Daxter providing that kind of support to Jak. The other example of a sidekick being that useful is Clank from the Ratchet and Clank series.
Regardless of your opinion of Tails as a person (fox), it can't be denied that without him Sonic would have had a hard time fighting Robotnik in the early years of the franchise.
  • Issun - Okami
Issun is a lazy, pervy little travelling artist who mooches off the kindness and patience of Amaterasu, goddess of the sun in the form of a white wolf. Coming in at around an inch tall, he is by far the smallest companion on the list. Now what I've described so far isn't exactly what you would consider "best sidekick" material. For all of Issun's faults, however, he has a heart of gold and grows throughout the events of Okami (as a person, not in height) in a way that few have in anything I've played.
While Amaterasu (or "Ammy" as he calls her) is more than capable of defending herself (being a god and all), Issun provides much-needed support in the form of his Celestial Brush techniques. With these, he can put ink to paper and use it to slash enemies, revitalise dead trees (which is a bigger deal than you might imagine) and manipulate fire and water to help Ammy save the land of Nippon from the eight-headed dragon, Orochi, and his army of demons. He develops from a self-centered free-loader to someone who would lay down his life to save the world. (And the 60+ hour journey in between is pretty awesome too)
The closing act of the games shows a completely different Issun as the one you start with. Some of the events in Okami are the best I've played in a game and while the game itself is good enough to recommend to you, the inclusion of Issun makes it pretty unforgettable. (It's available for PS2, PS3 and the Wii. If you have an opportunity to play it please do)
  • Ellie - The Last of Us
When the majority of the world's population has been wiped out by a mysterious fungal infection that turns people into murderous mushroom zombies, life is going to become pretty tough. Now imagine you're immune to that infection. Happy days. Looks like everything is going to be alright for Ellie here. Or not. One group wants her to develop a cure and don't mind how violent they have to be to get her, another group act pretty much the same. Oh, then there are the bandits who would probably do worse for the sake of being aggressive arseholes and the aforementioned 'shroom zombos. Suddenly the world is back to being shit. Just as well you have Joel to look after you. A man who lost his daughter at the start of this outbreak. (In one of many scenes in this game that made me feel feelings) Of course, this is a list of how the companion is awesome, not the protagonist. (Sorry Joel)
Ellie is as tough as they come, having experienced her own share of heartbreak as a result of the outbreak. She doesn't take shit from anyone, is capable of taking down fully grown adults (when pushed) and adapts to the various fucked up situations she finds herself in quickly. My favourite part of the game is when you play as her when Joel is out of commission, leading to some of the best story relating to trust and companionship that is rarely dealt with so well in games. There are some beautiful scenes between Joel and Ellie and throughout the game, the relationship (which starts off as prickly as it can get) becomes very much a father/daughter dynamic. This culminates in one of the best endings I've ever seen and to this day, 4 years later, I haven't been blown away nearly as much as The Last of Us got me. (Again, I felt feelings)

Hopefully aside from displaying some of the best company you could hope for while you travel any given video game, this list has encouraged you to play some of the amazing games the characters are from. May you find a companion that helps you through the game of life. Kisses.

8 Jul 2017

REVIEW - Crash Bandicoot N.Sane Trilogy - Orange Was The New Blue

Name: Crash Bandicoot N.Sane Trilogy
Developer: Vicarious Visions
Publisher: Activision
Platform: PlayStation 4
Well, look who it is. It's everyone's favourite spinning mascot. (Eh, the orange one, not the blue one) Yes, Crash Bandicoot is back and ready to relive his first three adventures. Time to game like it's 1996! And '97 and '98. (Jeez, yearly releases. Who did it think it was? Assassin's Creed?)
First off, the game looks lovely. The backgrounds and character designs have been remade shiny and new for our eyes to appreciate. (I did fiddle about with the buttons at one point to see if I could switch between old and new but alas no) New cutscenes add a bit more depth to the overall story and additional voice acting round off the experience nicely. The gameplay itself, however, seems to have remained much the same. This isn't a bad thing but when starting it up you have to remember that 3D platforming in the mid-90s was still in its early stages. For a 20-year-old set of games, they stand up pretty well. Some of the levels later in each of the games require the precision of a highly trained assassin to land specific jumps. The timing of certain obstacles becomes a memory game of trial and error. Crash Bandicoot does not hold your hand basically. You get a wee reminder in the corner of the screen telling you how to jump and spin at the start then your left to jump and spin your way through the rest of the game. While the levels can provide a steep challenge at times they remain fun and reminiscent of a time 3D platform games were the go-to genre for most gamers.
All the music is either the original or slightly modified version of the iconic soundtrack. (I've had the main menu music stuck in my head in work for the best part of a week now) All the sound effects from the "shwoop" of a wumpa fruit to the "aboogada" of an Aku Aku pick up are the originals. It's small touches like that that make the remaster feel like it was a passion project for those making it. (Vicarious Visions having been involved with various Crash related projects in the past this come as no surprise) Even Naughty Dog themselves have gone on record to say they are "very pleased and touched" by the efforts of Vicarious Vision on the CB remaster.
There are a few new features added to keep fans of the originals eager to play the series again. You can now play as Crash's sister, Coco, in most of the levels. (Excluding boss fights and a few select levels) She handles much the same as her brother with the spinning and the jumping. Rather inexplicably there are three gold trophies on offer for killing five enemies as her in each of the games. (I have no idea what makes her so special) For the most part, the character swap is just a fun cosmetic change. (Unless someone has experienced something different, let me know) While there were always checkpoints in the originals, this time the game will put a few extra in if you keep dying at a specific point. (It's probably one of the few times the game will extend an olive branch) On the world map you can save/load your game at the touch of a button and autosave has been added. (There's even a throwback that made me laugh until I remembered it made me feel old)
Time trials have been added to all the levels in the first and second games as well as returning to the third instalment. While some of the levels in Crash seem made for speed running, a lot of the later levels can have you waiting for openings and throw unexpected hazards at you that make the fun of beating the clock feel a little too much of a chore. Needless to say, as some of the game's trophies are tied into getting Gold times on all levels I won't be receiving "dat plat" anytime soon. (Or ever) Loading screens are long. A little too long for a game that came out 20 years ago and has essentially just had a facelift. During these screens, you'll be given a little hint for that level, either a tip for beating the boss or that beating the level without dying and breaking all the boxes gets you a special Gem. (These levels are mostly in the last third of the original game, making it some of the most frustrating gaming since I last picked up Bloodborne. No joke)
I want this on my tombstone
Maybe someday soon we'll get an announcement about a Crash Team Racing remaster. Oh, what a glorious day that would be. If you didn't play it the first time it was a pretty solid racing game akin to Diddy Kong Racing and Mario Kart. I Have my fingers crossed for that one. In the meantime, I still have my hog and my tiger. (I don't include the baby polar bear because I only really played the first and third Crash back in the day)
Would I recommend this game to you? Aye. It's hard as balls and doesn't reward you for your efforts like a lot of games do now but frankly, that's pretty refreshing. You have lives, you can get a game over and despite your best efforts you will still fail to get that collectable you've spent the best part of an hour trying to unlock. But in that process you hone your reaction times, you get a little more focused. (A cup fell off the counter the morning of writing this and I caught it without looking. Whispered a prayer to Saint Crash) Sticking on a few levels to pass the time is easy as you're not bogged down in a confusing narrative, you just run and spin and smash boxes until the level ends.
Most prices are at around the £30-£35 mark. Works out at roughly a tenner a game which I had no issue spending. Available for retail and download for Playstation 4.