Personally, I rather like a scavenger hunt. Maybe not to the extent Assassin's Creed thinks people like scavenger hunts but I can get into a "find 50 MacGuffins and receive this wicked new, totally OP weapon/armour set". Collectables you find should be interesting in their own right, however. There should be some skill or lore you earn from receiving your hidden treasure.
One of my all time favourite games is Sly Cooper and the Thievius Racoonus for that very reason. In each level, there is a safe. To get into each safe you have to get a combination of numbers from bottles scattered around the level. In each safe is an item that grants you, aspiring master thief, a new ability. This is one of the few games I can remember starting and finishing in one playthrough. Countless deaths and a few tricky bottle locations notwithstanding that was about 9-10 hours of one day, that probably started at about 6 pm. As a PS2 title, I wasn't rewarded with a trophy for completing the game 100%. I didn't need that, the incremental reward system of the unlocking safes was enough to keep pushing on. Nothing makes me want to explore a game more than being handsomely rewarded for my troubles. The story and platforming are pretty great as well so, you know, play it. (The main antagonist is a giant mechanical owl called Clockwerk, 'nuff said)
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Play the rest of them while you're at it! |
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Would you kindly play these as well? |
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I'm not angry... |
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I'm just disappointed |
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