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I will call him Squishy and he will be mine! |
Here is where the game lets me down. Bosses are just regular enemies with health bars you have to deplete. Just making them hit harder and tougher to kill isn't enough. As I have recently ranted about, there are so many damn collectables it's just crazy. Rocks with hands painted on them, mounted masks to smash, totems to place. At the end of the day you receive some bonus experience for doing these things, maybe even a sweet, sweet trophy and the knowledge that you'll never get that time back. Now let's focus on the activities the game throws at you to keep you occupied. Escort: get a fellow tribesman from A to B without dying. NO! No escort missions ever, sincerely Literally everyone ever. Defend the tribesmen: Seriously, can I not take a stroll through the wilderness for longer than 5 minutes without some chumps needing my personal assistance. Kill the target: Do I not kill enough faceless cavemen making this side quest redundant? Right, maybe the story will be engaging enough I can ignore all the detritus that passes for game content. I wish I could say it was. You are in the role of Takkah, seemingly the only person that can sneak, shoot straight, heal and talk to animals. Yes, talk to animals. It is your job to rebuild your tribe and fight back against two other tribes: the cannibalistic Udam and the arsonist Izila. The way I see it you are just one of three tribes and the only reason you can be considered the good guys is you don't eat people or set them on fire. You do set your pet [insert tamed predator here] on them and actually do set people on fire if you so wish but thankfully this game is set before morality was invented. Even your supporting cast can only really be differentiated by their physical attributes. You have One-Eye guy, One-Arm guy, Shaman guy, Ear-necklace lady and Hunter lady. There's a few more but frankly, they are so bland you could sit any one of them next to a glass of milk and forget which of the two was full of bone-enriching calcium.
Graphically Primal is spotless. The environments cycling from day to night to day are amazing. The environments are lush and full of life. Even heading north to the colder snowy region of the map the scenery becomes bleak but it still looks beautiful. The detail of the character models (if not their personalities) are near lifelike without venturing into the uncanny valley. Cinematics within the game uses the in-game engine which means there is a fluidity between gameplay and cutscenes. Immersion is further sweetened with the music. It's not overstated and only really kicks in during missions and combat. It works thematically however with its drums and tribal chanting so much, in fact, I even find myself singing along sometimes. The controls for Primal are kept pretty simple. You have your shooting, aiming, crouching and jumping where you would expect them. The d-pad is used to summon your owl buddy, left brings up your tamed predator list, right for herb mixing and down to throw a rock. All pretty easy to navigate with two thumbs and a pair of eyes. Story wise, like I said, you don't have a great motivation to see it through to the end. I found this with previous instalments as well. Characterisation is a little thin on the ground and main bosses are pretty generic bad attitudes with a following. Content and gameplay, on the other hand, could have done with a little fine tuning. A few examples of what I consider good game content can be found in previous posts. Here you are left with samey side missions and a few fucktons worth of items to stuff your pockets with.
Would I recommend Far Cry Primal? No. A chance to play a shooter without guns can be a novelty but it isn't a selling point. Before I played it I thought this would be the Far Cry for me. I wanted to run around a massive open environment hunting animals and exploring caves with nothing but my bows and arrows. I now see the meaning behind "Be careful what you wish for". There is so much to see with nothing to really do. Play Far Cry Blood Dragon instead. It's shorter but the 80s sci-fi action nods just make me smile from start to finish. Plus, you know, dragons.
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Imagine your favourite crappy 80s movie. Now imagine that was a game. |
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